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Metal slug bosses
Metal slug bosses









metal slug bosses

Miguel Ángel Blanco Durán's comments (translated into English thanks to Giancarlo André 'gia' Rivas De Amat): Individual-levels run of Pin Point mode in 0:13:51.46: Koopa Kid and I will be bringing the co-op of this soon. Very pleased with the destruction of this game, I love the Metal Slug series. I quickly spawn the Slug, but more importantly, pick up 2nd LT Hyakutaro. I evenly punish with Flame an Bombs on the Orb, then the Mothership. This final part of the stage is masterful.

metal slug bosses

I keep Flame over SHotgun as it's more powerful for the Orb and UFO at the end. Once I start down the final Gauntlet, weapon conservation is critical. I conserve the Laser with a late pick up. Anyway, Iron Lizard is OP on the Wavy Bridge. Mission 6 - More input delay as I run off the first raft. However, the Submarine actually stayed in place and took a beating. Turns out I could have skipped a bomb drop in the sewer, but I need them in case the Boss goes awry. The Subway as a whole, I'm very pleased with. I chalk it up to being fat, because you throw bombs way slower, and input delay. I was hitting the bomb button, but they weren't coming out. Headed to the Subway, the Tank runs me down. I don't get the Laser, so it's a smidge slow to get into the Slug. Mission 5 - The first car is 50/50 between a Laser and the Rocket Louncha. I get a good pattern and some of the Bosses turrets self destruct from the damage I dish out. Heading downhill to the tank and I almost avoid getting fat, oh well. The run through the Missile Silos went well. Mission 4 - The Motorcycles are critical to take care of. Speaking of, the Boss goes well, I'm tad short, but negligible. The Harrier mid boss doesn't have the double damage glitch like in Slug 2, so I have to destroy it while conserving bombs for the Boss. Oh well, no time lost as they come up to meet me. In the following scene, the soldiers on the ground can't be killed by shotgun as you can see. And you have to let him come on screen so you can knife the shield and kill him. All soldiers must be killed before the shield soldier appears. Mission 3 - The beginning has to be done this way. The tower climb actually went very well as did the boss. Easier said than done, the dogs are very annoying. New strat here is using the Slug, allows for a quicker boss kill and saved time overall. Like Homing in Contra III, Enemy Chasers are also homeless. Although, the Three Towers can be trouble if Enemy Chasers don't cooperate. Too good.Īgain, Tarma is my favorite, but Joecoolgames made me an awesome layout for my stream, so I played as Fio as a thank you to him. But the best part of this game? They started getting crazy with the announcer, for anybody wondering where 'Rocket Louncha' came from. Since I love 2 so much, it was the next step for me to take on X as it's identical in the mechanics and gameplay. You all are the best!Ĭontinuing in the Metal Slug series, we move on to X. Thank you for making SDA a home for people like me to publish my runs. You guys keep this place running and it keeps getting better.











Metal slug bosses